Computing: Programming Turtle Logo and Scratch: Green Flag Year 2 Lesson Pack 5

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Computing: Programming Turtle Logo and Scratch: Green Flag Year 2 Lesson Pack 5

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Bamboozled by Scratch? Use this lesson from the Programming Turtle Logo and Scratch unit. This is the third lesson of four which introduces Scratch. In this lesson, the children learn how to begin a set of commands.
Computing: Programming Turtle Logo and Scratch: Green Flag Year 2 Lesson Pack 5 contains:
  • #Unit Overview [PDF]
  • Activity Sheet Green Flag Editable [DOC]
  • Activity Sheet Green Flag [PDF]
  • #Lesson Plan Green Flag [PDF]
  • #Lesson Presentation Green Flag [PPT]
  • #PlanIt User Guide [PDF]
  • #Success Criteria Grids Green Flag [PDF]
  • Activity Sheet How to Use Scratch [PDF]

This resource is available in Standard and Flipchart.
  • Homepage » PlanIt » Computing » Y2 » Programming Turtle Logo and Scratch
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    • Twinkl added Flipchart Version on Apr 17th
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