Computing: Programming Turtle Logo and Scratch: Sprites Year 2 Lesson Pack 6

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Computing: Programming Turtle Logo and Scratch: Sprites Year 2 Lesson Pack 6

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Trouble with Scratch? Use this lesson from the Programming Turtle Logo and Scratch unit. This is the final lesson of four which introduces Scratch. In this lesson, the children learn more about sprites.
Computing: Programming Turtle Logo and Scratch: Sprites Year 2 Lesson Pack 6 contains:
  • #Unit Overview [PDF]
  • Activity Sheet Sprites Editable [DOC]
  • Activity Sheet Sprites [PDF]
  • #Lesson Plan Sprites [PDF]
  • #Lesson Presentation Sprites [PPT]
  • #PlanIt User Guide [PDF]
  • #Success Criteria Grids Sprites [PDF]
  • Activity Sheet How to Use Scratch [PDF]

This resource is available in Standard and Flipchart.
  • Homepage » PlanIt » Computing » Y2 » Programming Turtle Logo and Scratch
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    • Twinkl added Flipchart Version on Apr 17th
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