Computing: Programming with ScratchJr: Repeat Year 1 Lesson Pack 4

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Computing: Programming with ScratchJr: Repeat Year 1 Lesson Pack 4
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  • Twinkl

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Children are introduced to the key programming idea of a ‘repeat’ command in this lesson. Writing instructions for an astronaut to move in different ways on a space-themed background, children compare the ‘repeat forever’ block and experiment with their simple programs.
Computing: Programming with ScratchJr: Repeat Year 1 Lesson Pack 4 contains:
  • Unit Overview [PDF]
  • Activity Sheet Repeat Spaceman [PDF]
  • Activity Sheet Repeat Spaceman Editable [DOC]
  • Activity Sheet Repeat Using Repeat [PDF]
  • Activity Sheet Repeat Using Repeat Editable [DOC]
  • #Lesson Plan Repeat [PDF]
  • #PlanIt User Guide [PDF]
  • #Success Criteria Grids Repeat [PDF]
  • Adult Guidance Repeat [PDF]
  • Lesson Presentation Repeat [PPT]

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  • Homepage » PlanIt » Computing » Y1 » ScratchJr
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    • Twinkl updated the Main Version on Apr 21st
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