Computing: Programming with ScratchJr: Sounds Year 1 Lesson Pack 5

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Computing: Programming with ScratchJr: Sounds Year 1 Lesson Pack 5
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  • Twinkl

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Using animal characters as a starting point, children are taught how to record their own sounds which are then used as part of the code in their programs. A fun way to incorporate simple sounds and recording into creating algorithms and instructions.
Computing: Programming with ScratchJr: Sounds Year 1 Lesson Pack 5 contains:
  • Scratch Junior Blocks [PDF]
  • Unit Overview [PDF]
  • Activity Sheets Sounds Animal Sounds [PDF]
  • Activity Sheets Sounds Animal Sounds Editable [DOC]
  • #Lesson Plan Sounds [PDF]
  • #PlanIt User Guide [PDF]
  • #Success Criteria Grids Sounds [PDF]
  • Adult Guidance Sounds [PDF]
  • Lesson Presentation Sounds [PPT]

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  • Homepage » PlanIt » Computing » Y1 » ScratchJr
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    • Twinkl updated the Main Version on Apr 21st
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