PlanIt - Computing Year 1 - Programming with ScratchJr Lesson 6: Sequencing Lesson Pack

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PlanIt - Computing Year 1 - Programming with ScratchJr Lesson 6: Sequencing Lesson Pack - code, coding, programming, algorithms
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  • Twinkl

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The final lesson focuses on the importance of creating a sequence of instructions and building increasing complexity. Using an engaging character and background, children can experiment with different lengths of code to program their penguin character to run, jump or flip!
PlanIt - Computing Year 1 - Programming with ScratchJr Lesson 6: Sequencing Lesson Pack contains:
  • Unit Overview [PDF]
  • Activity Sheet Penguins [PDF]
  • Activity Sheet Penguins Editable [DOC]
  • #Lesson Plan Sequencing [PDF]
  • #PlanIt User Guide [PDF]
  • #Success Criteria Grids Sequencing [PDF]
  • Adult Guidance Sequencing [PDF]
  • Lesson Presentation Sequencing [PPT]

This resource is available in Standard.
  • Homepage » PlanIt » Computing » Y1 » ScratchJr
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    • Twinkl updated the Main Version on Apr 21st
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