Computing: Programming with ScratchJr: Sequencing Year 1 Lesson Pack 6

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Computing: Programming with ScratchJr: Sequencing Year 1 Lesson Pack 6
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  • Twinkl

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The final lesson focuses on the importance of creating a sequence of instructions and building increasing complexity. Using an engaging character and background, children can experiment with different lengths of code to program their penguin character to run, jump or flip!
Computing: Programming with ScratchJr: Sequencing Year 1 Lesson Pack 6 contains:
  • Unit Overview [PDF]
  • Activity Sheet Penguins [PDF]
  • Activity Sheet Penguins Editable [DOC]
  • #Lesson Plan Sequencing [PDF]
  • #PlanIt User Guide [PDF]
  • #Success Criteria Grids Sequencing [PDF]
  • Adult Guidance Sequencing [PDF]
  • Lesson Presentation Sequencing [PPT]

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  • Homepage » PlanIt » Computing » Y1 » ScratchJr
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    • Twinkl updated the Main Version on Apr 21st
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