Design and Technology: Automata Animals: Designing UKS2 Lesson Pack 4

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Design and Technology: Automata Animals: Designing UKS2 Lesson Pack 4
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In lesson 4 children learn about design criteria and why they play an important role in product development. They then develop their own design criteria for a moving mechanical animal. The design criteria is then used to help develop an innovative design.
Design and Technology: Automata Animals: Designing UKS2 Lesson Pack 4 contains:
  • #Lesson Plan Designing [PDF]
  • #Lesson Presentation Designing [PPT]
  • #PlanIt User Guide [PDF]
  • #Success Criteria Grids Designing [PDF]
  • #Unit Overview 4 [PDF]
  • Activity Sheet Automata Animals Design Editable [DOC]
  • Activity Sheet Automata Animals Design [PDF]
  • Activity Sheet Design Criteria Editable [DOC]
  • Activity Sheet Design Criteria [PDF]
  • Thumbs [DB]

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