PlanIt - Computing Year 3 - Programming Turtle Logo and Scratch Lesson 3: Regular Polygons Lesson Pack

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PlanIt - Computing Year 3 - Programming Turtle Logo and Scratch Lesson 3: Regular Polygons Lesson Pack

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PlanIt - Computing Year 3 - Programming Turtle Logo and Scratch Lesson 3: Regular Polygons Lesson Pack

PlanIt - Computing Year 3 - Programming Turtle Logo and Scratch Lesson 3: Regular Polygons Lesson Pack - Get your class programming with Turtle Logo. This final of three lessons on Turtle Logo teaches children how to draw regular polygons and uses these to draw patterns.
This zip file contains:
  • #Unit Overview [PDF]
  • Activity Sheet Regular Polygons []
  • Activity Sheet Regular Polygons [DOC]
  • Activity Sheet Regular Polygons [PDF]
  • #Lesson Plan Regular Polygons [PDF]
  • #Lesson Presentation Regular Polygons [PPT]
  • #PlanIt User Guide [PDF]
  • #Success Criteria Grids Regular Polygons [PDF]

This resource is available in Flipchart and Standard.
  • Homepage » PlanIt » Computing » Y3 » Programming Turtle Logo and Scratch
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    • Twinkl updated the Main Version on Jun 8th
    • Twinkl added Flipchart Version on Apr 10th

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