Computing: Programming Turtle Logo and Scratch: Regular Polygons Year 3 Lesson Pack 3

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Computing: Programming Turtle Logo and Scratch: Regular Polygons Year 3 Lesson Pack 3

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Get your class programming with Turtle Logo. This final of three lessons on Turtle Logo teaches children how to draw regular polygons and uses these to draw patterns.
Computing: Programming Turtle Logo and Scratch: Regular Polygons Year 3 Lesson Pack 3 contains:
  • #Unit Overview [PDF]
  • Activity Sheet Regular Polygons []
  • Activity Sheet Regular Polygons [DOC]
  • Activity Sheet Regular Polygons [PDF]
  • #Lesson Plan Regular Polygons [PDF]
  • #Lesson Presentation Regular Polygons [PPT]
  • #PlanIt User Guide [PDF]
  • #Success Criteria Grids Regular Polygons [PDF]

This resource is available in Standard and Flipchart.
  • Homepage » PlanIt » Computing » Y3 » Programming Turtle Logo and Scratch
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    • Twinkl updated the Main Version on Jun 8th
    • Twinkl added Flipchart Version on Apr 10th
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