Computing: Programming Turtle logo and Scratch: Drawing Year 3 Lesson Pack 4

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Computing: Programming Turtle logo and Scratch: Drawing Year 3 Lesson Pack 4

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Stuck with Scratch? Develop children's programming using this lesson, which is the first lesson of three developing children's use of Scratch. In this lesson, the children learn draw with the sprite.
Computing: Programming Turtle logo and Scratch: Drawing Year 3 Lesson Pack 4 contains:
  • #Unit Overview [PDF]
  • Activity Sheet Drawing [DOC]
  • Activity Sheet Drawing [PDF]
  • #Lesson Plan Drawing [PDF]
  • #Lesson Presentation Drawing [PPT]
  • #PlanIt User Guide [PDF]
  • #Success Criteria Grids Drawing [PDF]

This resource is available in Standard and Flipchart.
  • Homepage » PlanIt » Computing » Y3 » Programming Turtle Logo and Scratch
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    • Twinkl added Flipchart Version on Apr 10th
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