Computing: Programming Turtle Logo and Scratch: Regular Polygons In Scratch Year 3 Lesson Pack 5

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Computing: Programming Turtle Logo and Scratch: Regular Polygons In Scratch Year 3 Lesson Pack 5

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Stumped by Scratch? Develop children's programming using this lesson, which is the second lesson of three developing children's use of Scratch. In this lesson, the children create algorithms to draw regular polygons.
Computing: Programming Turtle Logo and Scratch: Regular Polygons In Scratch Year 3 Lesson Pack 5 contains:
  • #PlanIt User Guide.pdf
  • #Unit Overview.pdf
  • #Success Criteria Grids Regular Polygons in Scratch.pdf
  • #Lesson Plan Regular Polygons in Scratch.pdf
  • #Lesson Presentation Regular Polygons in Scratch.ppt
  • Activity Sheet Regular Polygons in Scratch.doc
  • Activity Sheet Regular Polygons in Scratch.pdf

This resource is available in Standard and Flipchart.
  • Homepage » Scotland (CfE) » First » Technologies » Computing science
  • Homepage » PlanIt » Computing » Y3 » Programming Turtle Logo and Scratch
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    • Twinkl updated the Main Version on Dec 23rd
    • Twinkl added Flipchart Version on Apr 10th
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