PlanIt - Computing Year 3 - Programming Turtle Logo and Scratch Lesson 5: Regular Polygons In Scratch Lesson Pack

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PlanIt - Computing Year 3 - Programming Turtle Logo and Scratch Lesson 5: Regular Polygons In Scratch Lesson Pack

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PlanIt - Computing Year 3 - Programming Turtle Logo and Scratch Lesson 5: Regular Polygons In Scratch Lesson Pack

PlanIt - Computing Year 3 - Programming Turtle Logo and Scratch Lesson 5: Regular Polygons In Scratch Lesson Pack - Stumped by Scratch? Develop children's programming using this lesson, which is the second lesson of three developing children's use of Scratch. In this lesson, the children create algorithms to draw regular polygons.
This zip file contains:
  • Activity Sheet Regular Polygons in Scratch [DOC]
  • Activity Sheet Regular Polygons in Scratch [PDF]
  • #Lesson Plan Regular Polygons in Scratch [PDF]
  • #Lesson Presentation Regular Polygons in Scratch [PPT]
  • #PlanIt User Guide [PDF]
  • #Success Criteria Grids Polygons in Scratch [PDF]
  • #Unit Overview [PDF]

This resource is available in Flipchart and Standard.
  • Homepage » Curriculum for Excellence » First » Technologies » Computing science
  • Homepage » PlanIt » Computing » Y3 » Programming Turtle Logo and Scratch
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    • Twinkl added Flipchart Version on Apr 10th

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