Computing: Programming Turtle Logo and Scratch: Pens Year 3 Lesson Pack 6

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Computing: Programming Turtle Logo and Scratch: Pens Year 3 Lesson Pack 6

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Scratching your head with algorithms? Develop children's programming using this lesson, which is the last lesson of three developing children's use of Scratch. In this lesson, the children learn to use different pen colours and sizes.
Computing: Programming Turtle Logo and Scratch: Pens Year 3 Lesson Pack 6 contains:
  • #Unit Overview [PDF]
  • Activity Sheet Pens [DOC]
  • Activity Sheet Pens [PDF]
  • #Lesson Plan Pens [PDF]
  • #Lesson Presentation Pens [PPT]
  • #PlanIt User Guide [PDF]
  • #Success Criteria Grids Pens [PDF]

This resource is available in Standard and Flipchart.
  • Homepage » PlanIt » Computing » Y3 » Programming Turtle Logo and Scratch
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    • Twinkl added Flipchart Version on Apr 10th
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