Computing: Kodu Programming: When and Do Year 6 Lesson Pack 2

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Computing: Kodu Programming: When and Do Year 6 Lesson Pack 2

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In the second lesson of the unit, children begin programming using the simple
Computing: Kodu Programming: When and Do Year 6 Lesson Pack 2 contains:
  • Adult Guidance [PDF]
  • Activity Sheet Computer Games Genres Editable [DOC]
  • Activity Sheet Computer Games Genres [PDF]
  • Lesson 2 When and Do [KODU2]
  • #Lesson Plan When and Do [PDF]
  • #Lesson Presentation When and Do [PPT]
  • #PlanIt User Guide [PDF]
  • #Success Criteria Grid When and Do [PDF]
  • #Unit Overview [PDF]
  • Activity Sheet Kodu Tools [PDF]
  • Activity Sheet When and Do [PDF]

This resource is available in Standard, Flipchart and Notebook.
  • Homepage » PlanIt » Computing » Y6 » Kodu
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    • Twinkl added Notebook Version on Sep 30th
    • Twinkl added Flipchart Version on Sep 29th
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