Computing: Kodu Programming: Race Track Year 6 Lesson Pack 5

Twinkl PlanIt Logo
PlanIt Collection
Click for more information

Save Resource

To save a resource you must first Join or Log In.

Computing: Kodu Programming: Race Track Year 6 Lesson Pack 5

Alternative versions

Description
Ratings & Reviews
Curriculum Links
Suggest a Change
Resource Updates
Log in Join
  • Twinkl

    This resource is not yet rated. Why not leave your own review?

Children will love using their skills from the unit so far in this lesson to design their own race track in Kodu and program a character that can be controlled around the track! Full guidance provided for all abilities, including adults!
Computing: Kodu Programming: Race Track Year 6 Lesson Pack 5 contains:
  • Adult Guidance [PDF]
  • Race Track v01, by Owner [KODU2]
  • Race Track v02, by Owner [KODU2]
  • #Lesson Plan Race Track [PDF]
  • #Lesson Presentation Race Track [PPT]
  • #PlanIt User Guide [PDF]
  • #Success Criteria Grid Race Track [PDF]
  • #Unit Overview [PDF]
  • Activity Sheet Race Track [PDF]

This resource is available in Standard, Flipchart and Notebook.
  • Homepage » PlanIt » Computing » Y6 » Kodu
  • Please Log In or Join for FREE to suggest a change for this resource.
    • Twinkl added Notebook Version on Sep 30th
    • Twinkl added Flipchart Version on Sep 29th
    Careers